Friday, September 4, 2015

Chariots of Rubbish Part 11: Print Outs, Credits, Music

ON PRINT OUTS

Vehicle Sheet. The big empty space in the middle is for drawing your ride, should you be so inclined.

Actions Reference Sheet. Good idea to put one of these in the center, or print them on the back of the character sheets.

GET REKT Table. Again, print one for the whole table.


ON CREDIT WHERE CREDIT IS DUE

When aping your betters it only polite to acknowledge them. Without the following blogposts Chariots Of Rubbish would not have been possible.

How the GET REKT table works.

What the GET REKT table has. Seriously I ripped off at least half of it.

The wonderful hallucination rules. Heck, his are all purpose and better.

The whole Wacky Races Idea. I cribbed a crap-ton of rules.

And lastly, the blog post that started it all, since while re-reading it I thought, "Hey, I should make that a d30 table!"

Thank you all very much gentlemen! I wish the best to you and yours.


APPENDIX N: INSPIRATIONAL AND EDUCATIONAL WATCHING

If the bloggers above have helped forge this game's rules, the following films have filled its soul. All have a fond place in my heart.
  • Redline
  • Mad Max 2: The Road Warrior
  • Mad Max 3: Beyond Thunderdome
  • Mad Max: Fury Road
  • Wacky Races
  • Mario Cart 64 (Okay so this isn't a film.)
  • Junkyard Wars
  • Tailenders


ON KICKING TUNES

I like playing music while I game. So here's three hours of racing music to Youtube. Season to taste.



Title
Artist
Aerodynamic
Daftpunk
Against The Tide
Celldweller
Animus Vox
Glitch Mob
Atomic Bonsai
Joren de Bruin, Toby Fox
Ball Of Ballos
Tackle
Brothers In Arms
Tom Holkenborg
Can't Stop
Red Hot Chilli Peppers
Cave Johnson (Reconstructing Science Remix)
Sfork
Chapter Doof
Tom Holkenborg
Count Latchula
Latch Brothers
Danger Zone
Kenny Logins
Daymanstep
Joman
Dies Irae
Verdi
Drive It Like You Stole It
Glitch Mob
Duel Of The Fates
John Williams
Escape
Tom Holkenborg
Face To Face
Tom Mauritzon
Holdin' On
Skrillex
Invaders Must Die
The Prodigy
Katamari On The Rocks
Yu Miyake
Life Like Thunder
Eiffel 65
Never Die
DJ Dain
Oh La La!
Wise Guys
On Her Majesty's Secret Service
Propellerheads
Otherworld
Nobuo Uematsu
Part 7
EatMe
Probability 0 Soundtrack
JMickle
Super Smash Brothers Melee Opening
New Japan Philharmonic Orchestra
Rapture
Dirty Stack
Ride Of The Valkyries
Wagner
Rock Your Body Rock
Ferry Corsten
Spikey Cars
Tom Holkenborg
Superheroes
Daftpunk
Tank! (The Cowboy Bebop Intro)
Seatbelts
Time Forward!
Sviridov
Tor
Chris Geehan & Dan Byrne-McCullough
Traxilo
EatMe
Turn Down For What
DJ Snake
Whoever Brings The Night
Nightwish
Yellow Line
James Shimoji

Chariots of Rubbish Part 10: GET REKT



#
Result
1
THERE GOES YOUR WEAPON. Torn clean off.
2
Lost a headlight.
3
Steering disconnected. Auto fail CO checks until it's replaced or rigged.
4
Tire/leg/skid/something blows out. You can keep driving with Disadvantage to AC, or you can skip the Movement Phase and repair it.
5
Lose your windshield.
6
Gas pedal stuck down.
7
Something is covering the windshield. CO 0 until you get it off.
8
Fender Dragging.
9
The front just got SMASHED. -2 RA.
10
You didn't know you had a radio! It comes on spontaneously and it's your favorite song. The GM has to put it on.
11
Pop a side wheelie for a mile and come down smooth. 3/6 you manage to convince everyone in the vehicle it was on purpose.
12
Horrible noise, leaking transmission fluid. Vehicle keeps working for 2d4 rounds.
13
Sweet bippity what is wrong with the wheel. -2 CO.
14
Your weapon goes off! Shoot yourself!
15
Did the entire roof just come off? -2 ST.
16
Random crew just got under the rig. Yeetch! They gotta SURVIVE.
17
Hit the closest vehicle. Woah you're fine but they GET REKT (10)!
18
Huge dent in the body work.
19
Skid, sideways triple pinwheel through the air. Roll CO at disadvantage to land it: make it and you're the fucking shit, the crowd loves you, fail and you're upside down and -1 ST.
20
Your transmission just got fucked. -2 AC.
21
Hole in brake line. Not a problem until you try to stop.
22
RATTLE RATTLE RATTLE. Everyone's holding on for dear life, no one can do anything this round.
23
Your Extra just got ripped off. Sorry man!
24
Flip Over Once: You're upside-down and you GET REKT again. Skip your Movement Phase.
25
Lost your muffler.
26
Bloody hell your weapon is broken.  Will take a REPAIR roll to fix.
27
Sudden stop for one round, skip your Movement Phase. Dunno what that was--car's fine the next round.
28
Spin 180 degrees, skip the Position Movement Phase, now you're facing backwards.
29
Battery damaged. Not a problem until you try to start again.
30
Bump, spin 360. You're fine but skip your Movement Phase.
31
Something explodes, ROCKETING you foreword. Roll AC twice more, but -1 ST.
32
K-chunk! Something's hitting the wheel and making a scary noise. You can stop and fix it, no roll needed. Or keep driving: each round you have 1/6 chance to GET REKT (5 + Rounds since this happened).
33
Struggling to control the car, Disadvantage on CO checks this round.
34
Slew and slide, you're going full speed but left. Skip your Movement Phase.
35
Skid, spin 180, going full speed in reverse. During the Movement Phase, SUBTRACT that #.
36
Hit the closest vehicle. You both GET REKT. Roll again.
37
Lost a side mirror. Disadvantage to CO checks when you'd want a side mirror.
38
Something just got ripped off your drive. Lose it's AC.
39
Your weapon got smacked. -2 Accuracy.
40
Crash into the nearest immobile object. Everyone rolls SURVIVE. GET REKT (7).
41
Pop a side wheelie and come down hard. Roll again.
42
Hit the closest vehicle. You both need to make a CO (9) or you GET REKT (9) again.
43
Your weapon goes off! Shoot something nearby, - 3 A.
44
Break lights smashed.
45
OH GOD THERE'S FIRE EVERYWHERE. The fire starts a D 5.
46
Engine hiccup. Disadvantage on AC checks this round.
47
AaaaaagahgahgahgahGAHGAHGAH. All shaken up, everyone's at -1 for any action.
48
Air conditioner stuck on.
49
Screeeeeeeeech. Your paint job is ruined.
50
Weird swerve. Everyone has to roll HANG ON.
51
Your car fantastically explodes. Everyone in the Sector GETS REKT (5). Everyone in your car needs to SURVIVE. Amazingly, your car will run again if you REPAIR it twice.
52
You smell smoke. Part of your vehicle is on fire! You’re not sure which part.
53
Catch some sweet air. Alas, gravity is a bitch. Make a ST (10) or GET REKT (5) again.
54
The coolest thing about the bodywork on the car is damaged. Gain advantage to everything next round to anyone seeking vengeance for this this slight.
55
Brake so hard the driver flies out the windshield. Roll SURVIVE. Skip your Movement Phase.
56
Your weapon EXPLODES! Shoot yourself three times, and it's gone now.
57
Hole in radiator, smoke. Engine's overheating. It'll stop in 1d4 rounds unless you cool it.
58
Hit the closest vehicle. And you're stuck! Grappled until someone REPAIRs you apart.
59
Your engine explodes. Driver rolls SURVIVE. Repaired at Disadvantage. Skip your Movement Phase.
60
Flip Over Twice: You're right-side up and you GET REKT (7) again. Skip your Movement Phase.
61
Alternator or Generator wrecked--running on battery power only. Vehicle dies after 1d4 rounds.
62
Air Conditioning stuck off.
63
Slew and slide, you're going full speed but right. Skip your Movement Phase.
64
The gas is leaking. You run out of fuel in 1d6 rounds.
65
You smash into the ground and get stuck in it. Skip the Movement Phase. You need to get it out.
66
Engine on fire, -1 AC , 1d4 rounds until it spreads to the fuel tank.
67
GaDUNK, Crssssh! The interior just got SMASHED. -1 CR. If someone doesn't fit now, mooks jump off first. If no mooks, roll randomly.
68
Hit the closest vehicle. Just a tap.
69
Skiiiiiiid, Whirr, K-chuggg-kk! Everyone rolls HANG ON. -3 AC. Skip your Movement Phase.
70
Go into a crazy spin, everyone has to HANG ON. Next round make a CO (6) or keep spinning.
71
Car explodes, launches into the air, lands upside down. GET REKT (10). Everyone needs to SURVIVE. Car needs to be flipped and REPAIRed before it runs again.
72
You swerve and slam into your horn. Now it won't stop. Disadvantage for all crew rolls next round, then you get used to it.
73
Now you're on your side. Get everyone out and push! Skip your Movement Phase.
74
Lose a door. 
75
You full stop. Skip your Movement Phase, everyone rolls SURVIVE.
76
Skid ahead one position, stall. Skip your Movement Phase.
77
Drive train or carburetor damage. Rolls to a dead stop. No Movement Phase until you REPAIR that shit.
78
Interior light broken.
79
Lost both headlights.
80
AHHH IT'S NOT RESPONDING. You are at disadvantage for CO. 1d6 chance each turn this stops.
81
Dash lighter malfunctions. Small fire in front seat.
82
Flip Over Once: Upside down. Roll survive for everyone. skip your Movement Phase.
83
Lose one of your turn signals.
84
Skid, spin 180, going full speed BACKWARDS.
85
Weapon damage, -2 D.
86
Due to some combination of geography and speed, you catch some serious air. CO check at disadvantage, but if you make it, you are +1 on all initiative rolls for the rest of the day because you're so buzzed. If you don't then skip your Movement Phase.
87
Chugk. Rattlerattle, Ting! Something just fell out of your vehicle and now it runs better! Who'da thunk. +1 CO.
88
Bump, spin 360, ram closest vehicle.
89
Interior light stuck on.
90
Flip Over Twice: You're right-side up and unhurt? Skip your Movement Phase.
91
Fly 60 feet through the air, come down hard. Everyone rolls SURVIVE. Your vehicle is dead until you REPAIR it.
92
Vrooom, screech, skraaaaaape, wobblewobble. Everyone rolls SURVIVE to not vomit. No other actions.
93
There's gasoline everywhere. The next time you get shot by anything you burst on fire.
94
Shake violently back and forth as you fight for control. Skip Action Phase.
95
Well there went your gun, for sure, and everything around it too. Weapon lost, -1 ST.
96
She's fragile now! Any time you GET REKT, make a ST (5) or GET REKT twice!
97
Something's in the axles. -1 CO until you REPAIR it.
98
Lose both turn signals.
99
Aw crap something is dragging. -1 AC unless you go cut it off with REPAIR.
100
A bump opens a hitherto-hidden compartment containing a random (or GM's choice) item.