Wednesday, June 29, 2016

Ramhknali Armor - A Summary

So after last Thursday's game, a player asks me,

"can you re send me the armor stuff and the other stuff again? when i got booted from the call, I lost all the info in the chat

make the group and add use ot it"

Which I preceded to spend entirely too much time on. Hooray for over-complicated armor rules! Here, have a reference table.

A note: This list is sorted by which of the city's many factions wears this type of armor. Strangers assume you belong to this faction if you walk around in their stuff; dress accordingly. Your costume will only pass a brief inspection by insiders, so don't push your luck!

And seriously, the blowfish cap is cheap because it makes you look ridiculous. Wearing a war mask is proof positive you're about to commit a crime. See
this as of yet unwritten post for explanations and pretty pictures.

Armor
AC
Section
Weight
Cost1
Round Shield2
+2
Shield
1
110
Buckler3
+1
Shield
0
360


Accounting Corps


Reinforced Kepi
+1
Head
1
200
Tarleton Kepi
+1
Head
1
300
Veiled Helm
+1
Head
1
200
Coat of Laws
+2
Torso
0
NFS4
Coat of Nails
+5
Body
3
1500


 Native Ramhknali


War Turban
+1
Head
1
200
Great Coat
+2
Body
2
60
Coffin Shield5
+2
Shield
2
150


Zhang Hese


War Mask
+1
Head
1
100
Samurai Yoroi
+4
Body
2
2000


Captanate Soldiers


Fish Helm
+1
Head
1
175
Coat of Scales
+3
Body
2
700


Rural Buyani


Blowfish Cap
+1
Head
1
120
Coconut Shell Lamellar
+2
Torso
1
500


Looters in Law


Mirmillo
+1
Head
1
200
Skull Helm
+1
Head
1
200
Trellised bascinet
+1
Head
1
200
Cheap Ass Chain6
+2
Torso
0
100
War Belt(s)7
+1
Torso
1
200
He-Man Harness7
+1
Torso
1
200
Spiked Ocrea (Greaves)8
+1
Legs
2
200
Calvary Boots
+1
Legs
1
200
Skirt of Nails
+1
Legs
1
200
Manica (Arm Guard)
+1
Arms
1
200
Splinted Vambraces
+1
Arms
1
200
Gauntlets9
+0
Arms
0
200


1. In iron pieces: Ramhknali currency is weird. In other settings use your own standard.
 
2. Shields can be splintered. Before taking damage you may declare your shield absorbs it, for the price of shattering into so many useless boards.

3. It's so small it leaves the hand free. Can't be splintered since it's a hunk of metal.
 
4. Not For Sale. Not even on the black market. The black market, incidentally, is why some of these prices are so high. The Captanate and the Accounting Corp do not generally sell to civilians, but the occasionally corrupt quartermaster certainly does.
 
5. +4 AC vs. missiles. Can also be splintered.
 
6. It's pretty shit. If you smack it for max damage, it goes down to +1AC. Costs 20 IP to repair.
 
7. You can wear both together.
 
8. Big spikes! Anyone who engages in melee you roll a 1d12 against. On a 12, you deal 1d4 damage.
 
9. +1 punching damage, fuck yeah!

Section

This column tells you what the armor covers. A lot of armor protects the entire body; you may wear a helm and shield and that's it. Other armor covers the torso, arms and legs individually. Mix and match to your heart's content. You can overlap pieces but the AC doesn't stack

Weight

How many significant items this weights. Armor is heavy, but its bulk is distributed across your body. If you're not currently wearing the armor, the weight doubles, with 0's increasing to 1. Hopefully you will never need that rule.

Athletics Penalty

The athletics penalty, or AP, reflects a sad reality: you ain't doing any sick ninja flips in 30 pounds of metal. Any time climb a wall, flee a boar, or lift a bolder (or most any STR, DEX and CON checks out of combat), add your sum AP to the roll. And of course, swimming is right out.


P.S. Knives in grabby melee range ignore AC from armor. So do war hammers, cannons, etc.


Buckler, War Turban and a Coat of Nails. He's got 99 problems but low AC ain't one.

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