Friday, September 4, 2015

Chariots of Rubbish Part 3: Drives

ON TERRAIN

There's lots of different types of terrain. Some Drives are better at handling them then others. Here's five of the most common.
  • Rough: Off road, over rocks, through bushes.
  • Smooth: Beautiful roads baby!
  • Soft: We're talking sand and mud and cotton candy. If a Drive has X/6 written here, that's their chance of getting stuck. Roll a d6 and get higher then X. Stuck cars skip their Movement Phase and need to roll next round not to get stuck again.
  • Slippery: Ice, oil slicks, etc. Many cars need to make a CO check, or they lose control and skip their Movement Phase.
  • Water: Lakes, rivers, maybe even magma. Some things can fly over them, everyone else sinks.

ON FLYING


This is a d30 table, but there are 36 results. The last six are all true flyers; they can control their elevation, unlike the hover Drives. I prefer to use them by themselves in aerial races. If you feel like mixing the two, I would invent separate, high elevation terrains and hazards for them to deal with. To roll across the whole table, roll a d6 to determine the type and another d6 to select a drive from that type.



#
Name
Special
Rough
Smooth
Soft
Slippery
Water
CO
AC
RA
ST
1
Liquid Metal Cushion
Has a T-1000 spike thing going on. R: AC P, A: 1, D: 2.


-2 AC

No
1
0
0
3
2
Giant Drill: Land Boat!
Leaves Rough terrain behind it.


+1 AC

No
-2
0
3
1
3
Tank Treads



-1 AC, 1/6
CO
No
-1
0
1
2
4
Concrete Rollers
Leaves Flat terrain behind it.

+1 AC
No
CO
No
-2
0
2
2
5
Carried By Little Robots

-1 AC
+1 AC
No
CO
No
1
1
0
0
6
Mouse Ball Writ Large

-1 AC
+1 AC
No
CO
No
2
1
0
0
#
Name
Special
Rough
Smooth
Soft
Slippery
Water
CO
AC
RA
ST
7
Inline Cycle Wheels

-1 AC
+1 AC
-1 AC, 3/6
CO
No
2
2
0
-1
8
Two Huge Side Wheels

-1 AC
+1 AC
-1 AC, 3/6
CO
No
0
1
0
2
9
Trike! Two in front, huge one in back.*

-1 AC
+1 AC
-1 AC, 3/6
CO
No
1
2
0
0
10
Monster Truck Wheels


+1 AC
-1 AC, 2/6
CO
No
0
1
1
1
11
Six Wheel Drive

-1 AC
+1 AC
-1 AC, 2/6
CO
No
1
1
0
1
12
Just A Ton Of Tires, All Different Sizes

-1 AC
+1 AC
-1 AC, 2/6
CO
No
0
2
0
1
#
Name
Special
Rough
Smooth
Soft
Slippery
Water
CO
AC
RA
ST
13
100s Of Centipede Legs w/ Wheels


+1 AC
-2 AC
CO
No
1
0
0
1
14
Twelve Tentacle Legs
Can roll into wheels. Grappling always succeeds.

+1 AC
-2 AC
CO
No
2
0
0
0
15
Eight Spider Legs
Can crawl on walls and ceilings.


-2 AC
CO
No
2
0
0
0
16
Four Lion Legs
CLAWS! You don't GET REKT while Ramming!


-2 AC
CO
No
1
1
0
0
17
Two Chicken Legs
When you fail a CO, you also trip: lose your next Movement Phase.


-2 AC
CO
No
2
0
1
2
18
T Rex Mounted/Pulled
Instead of ramming it eats a guy. Ignores GET REKT if it makes no sense.


-2 AC
CO
No
0
0
-
2
#
Name
Special
Rough
Smooth
Soft
Slippery
Water
CO
AC
RA
ST
20
Sled, Mecha-Wolf Dog Team



-2 AC
CO
No
0
1
0
1
19
Sled, Super Heated
Melts ground underneath: Leaves D: 2 Dangerous Terrain behind it.



+1 AC
No
-2
0
2
2
21
Sled, Controlled Explosions
Roll 1d4 every round for X. If you Block someone, they GET REKT, D: X.


1/6

No
 X
X
0
3
22
Sled, Jet Engine

-1 AC

-1 AC, 1/6

No
-4
4
0
2
23
Sled, Three Bolted On Wings

-1 AC

-1 AC, 1/6


0
2
0
0
24
Sled, Astral Sails
If magic happens behind you, +1 AC, if it's in front of you -1 AC.**
-1 AC




-1
1
0
2
#
Name
Special
Rough
Smooth
Soft
Slippery
Water
CO
AC
RA
ST
25
Hovercraft, Everglade Propellers
You receive -3 Ramming Damage.
No




-1
2
0
0
26
Ekranoplan Engine Wings
For -3 AC, you can fly.
-2 AC




-1
3
0
-1
27
Sorcerer on Mad Max Prisoner Pole
Survive 5/6 due to potent magic.





2
1
-
0
28
Anti-Grav Engine
You can Ram by dropping on the enemy. You take no damage.





0
0
0
1
29
Mini Hover Jets






1
2
0
0
30
Pod Racer Engines






-2
3
0
0
#
Name
Special
Rough
Smooth
___Soft___
Slippery
Water
CO
AC
RA
ST
31
Dragon Fly Wings






1
2
0
-2
32
Flettner Motors (Google It)






0
2
0
-1
33
Four Bolted On Wings






-1
3
0
0
34
Helicopter Propellers






2
2
-1
-2
35
Lifting Body






-3
4
0
0
36
Dozens of Flappy Wings
Like that battleship thing in Howl's Moving Castle.





0
1
0
0

*Wanna stay classy? Regular tires have the same exact stats.

**Persistent events, like spells or demons, count every round.

Chariots of Rubbish Part 2: Frames

ON BUILDING YOUR RIDE

In Chariots Of Rubbish, the Vehicles are C2ARS!*

They have five stats each.
CREW is how many dudes you can fit in the car.
CONTROL is how well you can avoid stuff.
ACCELERATION is how fast you can push it.
RAMMING  is how much it hurts if you hit someone.
STABILITY is how unlikely it is to explode.

When making a stat check, you roll 1d10 and add your stat. If there's no target number or opposed roll to beat, you have to get 6 or higher.

If you're looking to run a one shot race, have everyone roll once on Frames, Drives, Extras, and Weapons; roll on Racers and Mooks as needed. Add up your stats, write down your special abilities, and you're done!

If you're running a campaign where players keep their cars and improve them between races, invent a Racer and roll a Frame and a Drive. All that other stuff is what you get from looting, scavenging, and winning.

A final note on creating cars: I don't give the player any options. I prefer the game to be about stupid fun instead of min maxing. That said, if a player HATES what she got, I'll give her a reroll. Again, stupid fun.

*Would you believe me if I told you that the stats just HAPPENED to spell out CARS? I shit you not.


ON THE FACT THAT I INCLUDED MODEL NUMBERS WITH EVERYTHING


That's mostly so you can google this stuff. For fluff purposes, feel free to ignore them utterly.


#
Name
Special
CR
CO
AC
RA
ST
1
Surf Board

0
4
2
0
-2
2
Roman Chariot

1
3
2
0
-2
3
Ceremonial Golden Howdah
Animals fear you. They remember their oppression.
2
1
2
0
-2
4
Steam Punk Motorcycle
Losing ST makes a -2 A steam cloud. Affects you too.
0
3
2
0
-1
5
Corvus Pattern Power Armor
You're immune to SHOOT and MELEE. Possessed by demon with omnicidal urges.
0
2
2
2
2
6
Innovative 225 Dragster
How odd! The thing you need is under the seat.
0
1
2
1
-1
#
Name
Special
CR
CO
AC
RA
ST
7
Sand Rail

1
2
1
1
-1
8
Sopwith Camel Fuselage

0
3
1
1
-1
9
X-34 Land Speeder

1
1
1
2
-1
10
Enormous Haunted Skull

2
0
1
3
0
11
Doc Brown's DeLorean
Once, go into future. Skip this round. Leave flame tracks: R: AC + d10 P, A: 5, D: 2.
2
1
1
2
0
12
HEAT-1X One Man Rocket
Activate the engine and it's AC 20 this round. You'll also auto fail any CO checks.
0
0
1
1
1
#
Name
Special
CR
CO
AC
RA
ST
13
Pink Rolls Royce Phantom II
The crowd LOVES you! Use them as one free Trick.
2
1
0
2
0
14
Eurocopter HH-65 Dolphin
No rotor, so it can't fly.
2
2
0
1
0
15
Lockheed P-38 Lightning, sans wings
It has working radar. You ignore camouflage, invisibility, and darkness.
0
2
0
1
0
16
T-47 Snowspeeder

1
1
0
2
1
17
Sherpina CW 25.35 Crane
Upgrade your Grapple to R: 0 S, A: 4.
0
0
0
2
1
18
Colonial Viper Space Fighter

0
1
0
2
1
#
Name
Special
CR
CO
AC
RA
ST
19
Robo-Vishnu, controlled by cables against it's will
When you GET REKT, roll ST. Fail and it regains control of a limb. It's very angry.
1
2
-1
6
1
20
Seehund Midget Submarine
While inside, you cannot SHOOT, and no one can SHOOT you.
1
1
-1
2
1
21
Peterbilt 379x  Big Rig
Roll a new vehicle with a d20 frame. You're carrying it! Add CR together.
2
0
-1
3
2
22
Aztec Calendar Stone In Metal Frame
Sacrifice a heart to cast a spell! Cycles: jaguar, hurricane, fire, water, earthquake.
2
-1
-1
2
2
23
Sherman Tank, sans cannon
Swivel mount! Your weapon can shoot backwards too!
2
1
-1
3
2
24
Mad Cat Battlemech, sans legs
Comes with a second weapon. Roll two of 'em!
0
1
-1
2
2
#
Name
Special
CR
CO
AC
RA
ST
25
Sidewheeler Paddleboat

3
0
-2
2
1
26
The Iron Throne
Enemy boarders take a 2/6 MELEE hit.
1
-1
-2
4
3
27
HMAS Advance Patrol Boat

4
0
-2
3
2
28
The Devil's FEF-3 Train

3
-1
-2
4
2
29
Death Star Super Laser Tube
It's charged! You get ONE shot at R: Zone A: 8 D: 12. Hits an entire Sector.
2
-1
-2
3
1
30
Small Castle Tower

3
-1
-2
3
3



ON PAINT JOBS

Your ride was made in a junkyard, so the assumption is that everything looks like it's made of scratched, beaten and rusted steel. But maybe your crew had the time to pimp your ride? Sure, why the hell not. Describe your paintjob to your heart's content! Here's a few examples.

  1. Hot Rod Flames
  2. Tasteful Racing Stripes
  3. Demonic Runes and Math Formulas
  4. Canadian Flag
  5. Orthodox Saints Everywhere
  6. Hello Kitty
  1. Starry Night
  2. Mural of a Psychedelic Wizard Fight
  3. Skulls On Everything
  4. Dragons All Over
  1. Gradually Shifts Through The Rainbow Like A Shitty Gif
  2. Made Out Of Wood
  3. Nega-Paint Job: You're a black whole in reality.
  1. Jingle Truck
  2. Dekatora Lightshow
  1. All The Joints Bleed Continuously
  1. Covered In Fresh Picked Flowers
  2. Covered In White Fur
  3. Shaped Like A Terrible Monster
  4. Enormous Top Hat Welded On