ON TERRAIN
There's lots of
different types of terrain. Some Drives are better at handling them then
others. Here's five of the most common.
- Rough: Off road, over rocks, through bushes.
- Smooth: Beautiful roads baby!
- Soft: We're talking sand and mud and cotton candy. If a Drive has X/6 written here, that's their chance of getting stuck. Roll a d6 and get higher then X. Stuck cars skip their Movement Phase and need to roll next round not to get stuck again.
- Slippery: Ice, oil slicks, etc. Many cars need to make a CO check, or they lose control and skip their Movement Phase.
- Water: Lakes, rivers, maybe even magma. Some things can fly over them, everyone else sinks.
ON FLYING
This is a d30 table,
but there are 36 results. The last six are all true flyers; they can control
their elevation, unlike the hover Drives. I prefer to use them by themselves in
aerial races. If you feel like mixing the two, I would invent separate, high
elevation terrains and hazards for them to deal with. To roll across the whole
table, roll a d6 to determine the type and another d6 to select a drive from
that type.
#
|
Name
|
Special
|
Rough
|
Smooth
|
Soft
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
1
|
Liquid Metal
Cushion
|
Has a T-1000 spike
thing going on. R: AC P, A: 1, D: 2.
|
-2
AC
|
No
|
1
|
0
|
0
|
3
|
|||
2
|
Giant Drill: Land
Boat!
|
Leaves Rough terrain behind it.
|
+1
AC
|
No
|
-2
|
0
|
3
|
1
|
|||
3
|
Tank Treads
|
-1
AC, 1/6
|
CO
|
No
|
-1
|
0
|
1
|
2
|
|||
4
|
Concrete Rollers
|
Leaves Flat terrain behind it.
|
+1
AC
|
No
|
CO
|
No
|
-2
|
0
|
2
|
2
|
|
5
|
Carried By Little
Robots
|
-1
AC
|
+1
AC
|
No
|
CO
|
No
|
1
|
1
|
0
|
0
|
|
6
|
Mouse Ball Writ
Large
|
-1
AC
|
+1
AC
|
No
|
CO
|
No
|
2
|
1
|
0
|
0
|
|
#
|
Name
|
Special
|
Rough
|
Smooth
|
Soft
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
7
|
Inline Cycle
Wheels
|
-1
AC
|
+1
AC
|
-1
AC, 3/6
|
CO
|
No
|
2
|
2
|
0
|
-1
|
|
8
|
Two Huge Side
Wheels
|
-1
AC
|
+1
AC
|
-1
AC, 3/6
|
CO
|
No
|
0
|
1
|
0
|
2
|
|
9
|
Trike! Two in
front, huge one in back.*
|
-1
AC
|
+1
AC
|
-1
AC, 3/6
|
CO
|
No
|
1
|
2
|
0
|
0
|
|
10
|
Monster Truck
Wheels
|
+1
AC
|
-1
AC, 2/6
|
CO
|
No
|
0
|
1
|
1
|
1
|
||
11
|
Six Wheel Drive
|
-1
AC
|
+1
AC
|
-1
AC, 2/6
|
CO
|
No
|
1
|
1
|
0
|
1
|
|
12
|
Just A Ton Of
Tires, All Different Sizes
|
-1
AC
|
+1
AC
|
-1
AC, 2/6
|
CO
|
No
|
0
|
2
|
0
|
1
|
|
#
|
Name
|
Special
|
Rough
|
Smooth
|
Soft
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
13
|
100s Of
Centipede Legs w/ Wheels
|
+1
AC
|
-2
AC
|
CO
|
No
|
1
|
0
|
0
|
1
|
||
14
|
Twelve Tentacle
Legs
|
Can roll into
wheels. Grappling always succeeds.
|
+1
AC
|
-2
AC
|
CO
|
No
|
2
|
0
|
0
|
0
|
|
15
|
Eight Spider Legs
|
Can crawl on walls
and ceilings.
|
-2
AC
|
CO
|
No
|
2
|
0
|
0
|
0
|
||
16
|
Four Lion Legs
|
CLAWS! You don't
GET REKT while Ramming!
|
-2
AC
|
CO
|
No
|
1
|
1
|
0
|
0
|
||
17
|
Two Chicken Legs
|
When you fail a
CO, you also trip: lose your next Movement Phase.
|
-2
AC
|
CO
|
No
|
2
|
0
|
1
|
2
|
||
18
|
T Rex
Mounted/Pulled
|
Instead of ramming
it eats a guy. Ignores GET REKT if it makes no sense.
|
-2
AC
|
CO
|
No
|
0
|
0
|
-
|
2
|
||
#
|
Name
|
Special
|
Rough
|
Smooth
|
Soft
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
20
|
Sled, Mecha-Wolf
Dog Team
|
-2
AC
|
CO
|
No
|
0
|
1
|
0
|
1
|
|||
19
|
Sled, Super Heated
|
Melts ground
underneath: Leaves D: 2 Dangerous Terrain behind it.
|
+1
AC
|
No
|
-2
|
0
|
2
|
2
|
|||
21
|
Sled, Controlled
Explosions
|
Roll 1d4 every
round for X. If you Block someone, they GET REKT, D: X.
|
1/6
|
No
|
X
|
X
|
0
|
3
|
|||
22
|
Sled, Jet Engine
|
-1
AC
|
-1
AC, 1/6
|
No
|
-4
|
4
|
0
|
2
|
|||
23
|
Sled, Three Bolted
On Wings
|
-1
AC
|
-1
AC, 1/6
|
0
|
2
|
0
|
0
|
||||
24
|
Sled, Astral Sails
|
If magic happens
behind you, +1 AC, if it's in front of you -1 AC.**
|
-1
AC
|
-1
|
1
|
0
|
2
|
||||
#
|
Name
|
Special
|
Rough
|
Smooth
|
Soft
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
25
|
Hovercraft,
Everglade Propellers
|
You receive -3
Ramming Damage.
|
No
|
-1
|
2
|
0
|
0
|
||||
26
|
Ekranoplan Engine
Wings
|
For -3 AC, you can
fly.
|
-2
AC
|
-1
|
3
|
0
|
-1
|
||||
27
|
Sorcerer on Mad
Max Prisoner Pole
|
Survive 5/6 due to
potent magic.
|
2
|
1
|
-
|
0
|
|||||
28
|
Anti-Grav Engine
|
You can Ram by
dropping on the enemy. You take no damage.
|
0
|
0
|
0
|
1
|
|||||
29
|
Mini Hover Jets
|
1
|
2
|
0
|
0
|
||||||
30
|
Pod Racer Engines
|
-2
|
3
|
0
|
0
|
||||||
#
|
Name
|
Special
|
Rough
|
Smooth
|
___Soft___
|
Slippery
|
Water
|
CO
|
AC
|
RA
|
ST
|
31
|
Dragon Fly Wings
|
1
|
2
|
0
|
-2
|
||||||
32
|
Flettner Motors
(Google It)
|
0
|
2
|
0
|
-1
|
||||||
33
|
Four Bolted On
Wings
|
-1
|
3
|
0
|
0
|
||||||
34
|
Helicopter
Propellers
|
2
|
2
|
-1
|
-2
|
||||||
35
|
Lifting Body
|
-3
|
4
|
0
|
0
|
||||||
36
|
Dozens of Flappy
Wings
|
Like that
battleship thing in Howl's Moving Castle.
|
0
|
1
|
0
|
0
|
*Wanna stay classy?
Regular tires have the same exact stats.
**Persistent events,
like spells or demons, count every round.
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