ON TRICKS
Tricks are anything
you could see in Wacky Races. You get 1 Trick per 3 Zones. There are two types.
Personal
Tricks: We're talking weird stuff you did to your car. You car extends, or
jumps straight up, or releases oil or thumbtacks, etc. Almost anything* on the
Weapons or Extras table could count for a Trick, but all tricks only work once.
It doesn't take an action, and you can declare it during any part of the Action
Phase, even on someone else's turn.
Course
Tricks: This is anything that you did before the race: bombing the pass,
switching road signs, collapsing the bridge, planting robotic exploding
hitchhikers, releasing dinosaurs, bribing the sand raiders. In other words,
it's a trap you laid somewhere on the race course, and it takes one Trick to
activate. You can plan up to your Trick number of traps.
Just look at the map
and tell the GM what you're planning.
* The big exceptions
here are things that would only work once anyway. Contains Smaller Car,
Phosphorus Coat, Vortex Grenade: that sort of thing.
#
|
Name
|
Special
|
1
|
Hubcap Spikes
|
If you ATTEMPT to
Grapple, your target GETS REKT, D: 0.
|
2
|
Electro Magnets
|
You auto succeed
at Grappling.
|
3
|
Way Too Many
Spikes
|
Enemy boarders
take a 2/6 MELEE hit.
|
4
|
Jaws Welded On
|
On a successful
Ram, you are automatically Grappled.
|
5
|
Hydraulic Plow
|
+1 RA. You can
lower it to make a dust cloud. -2 A for you and them.
|
6
|
Bronze Trireme Ram
|
+2 RA.
|
#
|
Name
|
Special.
|
7
|
Quick Release
Combat Plating
|
+1 ST. You can
jettison it to instantly escape a Grapple, but you lose the ST.
|
8
|
Bunge Cords and
Carabineers
|
Your Crew always
HANGS ON in your own car. Failing a jump means they skip a turn, not falling
off.
|
9
|
Wing Stubs, Plane
Tail
|
+1 CO. Once, you
can replace your GET REKT result with them being torn off.
|
10
|
War Banners
|
Inspires your
crew: +1 to SURVIVE.
|
11
|
Smoking Engine
|
Anyone you Block
rolls 1 on their CO checks.
|
12
|
Back Mounted
Metronome Pole
|
You can make 1
MELEE roll if adjacent w/o boarding, or 1 free board /turn.
|
#
|
Name
|
Special
|
13
|
Camouflage
|
Pick one terrain
that's on this map: enemies roll Accuracy at disadvantage.
|
14
|
Dazzle Camouflage
|
-1 A to hit you, per car in your sector.
|
15
|
Reactive
Camouflage
|
Once, you can go
invisible for a round. Tell your orders in secret.
|
16
|
Ribbons And Wind
Chimes
|
Lucky! You get one
reroll on anything. Then 50/50 you can do it again/ they get torn off.
|
17
|
Phosphorus Coat
|
First time you
catch on fire, it does no damage and goes out in 3 rounds. You can set
yourself on fire.
|
18
|
External Hanging
On Bars
|
+1 CR. People
riding on the outside of your vehicle don't need to roll HANG ON.
|
#
|
Name
|
Special
|
19
|
Single Use Giant
Spring
|
Once, you can jump
your entire car up. Auto avoids any weapons fired on you this round.
|
20
|
Side Thrusters
|
Auto succeed on
any CO check, even one you just failed. 3 uses.
|
21
|
Gold Nitro Engine
|
+4 AC, -4 CO for
one round. Each time you use it 1/6 you GET REKT (6).
|
22
|
Contains Smaller
Car
|
Roll a smaller
frame. Ignore one GET REKT roll to have your car fall to pieces, revealing
it's true form.
|
23
|
Extra Driver
|
You install a
second set of controls, allowing you 2 Driver Actions. If your CR was 0, it becomes 1.
|
24
|
Combo-Car
|
Roll another
Drive! You can switch between them. Your stats reflect your active drive.
|
#
|
Name
|
Special
|
25
|
Hang Glider On
Winch
|
You can see the
next Zone from up here! And all the hazards!
|
26
|
Flesh Spider
Infestation
|
They ignore your
crew. Hit all boarders for 1/6. Will spread to other car if Grappled.
|
27
|
Weather Machine
|
Use three words:
weather changes to that. 2/6 this thing breaks.
|
28
|
Huge Ass Speaker
System
|
You're used to it,
but enemy boarders roll at Disadvantage. Also you decide what music the GM
plays.
|
29
|
Faulty Star
Fighter Shield
|
Ignores all ranged
weapon fire for one round. Then it needs two rounds to recharge.
|
30
|
Giant Gecko Lion
|
Lives on your
vehicle. Hang On: Auto, Melee: 3/6,
Survive 5/6. Does what it wants.*
|
*
1-3
|
RAW! Attack the
boarders!
|
4-5
|
Sunbathe, attacks
if molested.
|
6
|
Shit run away!
|
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