Friday, September 4, 2015

Chariots of Rubbish Part 7: Mooks

ON MOOKS

During the course of a turn, your mooks (and crew) can perform up to your CR number of actions. This is regardless of how many mooks you have left: the less mooks you have, the more competent they become. Thus Mooks only roll once for every REPAIR, SHOOT, or MELEE action, regardless of how many mooks you commit. However,  HANG ON and SURVIVE are rolled individually.


ON FIELD PROMOTIONS

If your car ever ends up with ONLY mooks, promote one to a full fledged Racer and give 'em a name!


#
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
1
War Boys
3
2
2
4
2
WITNESS ME! If an adjacent car kills a War Boy, he kamikazes them with a D: 4 grenade spear.
2
Roman Legionnaires
1
2
3
2
3

3
Fremen
2
2
4
3
2
Can board and ride giant animals like vehicles.
4
Jaguar Warriors
1
2
3
3
2

5
Ninjas
2
2
2
2
2
Ninjas start hidden. At any point you can declare where a ninja is: he snuck there before the race.
6
Storm Troopers
3
1
2
2
4

#
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
7
Doctors
3
2
3
2
2
They can REPAIR people.
8
Mechanics
4
2
2
2
2

9
Police Officers
2
3
2
2
3
This is police business! The feds won't touch you.
10
Marching Band
2
2
2
2
2
Catchy! Enemy mooks have a 3/6 chance to just dance along instead of taking actions.
11
Circus Performers
2
2
2
5
2
They auto succeed any Jump checks.
12
Drugged Up Ravers
2
2
2
2
2
They got the good stuff, and they're sharing: your driver gets TWO driver actions each round.
#
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
13
Guys In Clown Masks
2
3
2
2
3

14
Cultists
2
2
2
2
2
If your cultists spend two uninterrupted rounds chanting, you can summon a terrible thing.
15
Creepy Ass Marionettes
2
-
3
3
2
Targets who SURVIVE are still entangled in the strings, wasting their next turn.
16
Ghosts
-
-
-
-
-
Can permanently posses enemy mooks. Useless and incorporeal until then.
17
Skeletons
2
2
2
2
2
If they kill a guy, his skeleton pops out. It's on your side.
18
Demons
2
2
5
2
5
Magical: repelled by anti-magic stuff.
#
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
19
Stuffed Animals
2
-
-
2
2
AWWHH: Mooks cuddle, wasting their actions. Racers can throw them overboard for an action.
20
Elves
2
4
2
3
2

21
Goblins
4
2
1
3
2

22
Orcs
1
1
4
2
4

23
Winged Monkeys
1
2
3
3
3
Fly. MELEE means picking up the other guy and throwing him off: no rolling HANG ON or SURVIVE.
24
Barnacle Men
2
2
2
Auto
5
Can't Jump.
#
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
25
Mobile Land Mines
2
2
2
4
2
Creepy doll robots from Ghost in the Shell. While boarding, they can blow up, D: 3.
26
Clones Of You
Yours
Yours
Yours
Yours
Yours
Will kill you (and each other) about once per round.  You take over playing one of them.
27
Astromech Droids
5
-
-
4
2
Can be repaired if killed.
28
Red Shirts
3
3
2
2
1

29
Chappie Robo Gangsters
2
4
2
2
4
Can be repaired if killed.
30
_____ Alien Locals
2
2
2
2
2
They'll tell you about one upcoming hazard before the race, and give good advice.*

*Roll for an Adjective


#
Adjective
Effect
1
Terrified
+2 Hang On
2
Oily
+2 Repair
3
Xenophobic
+2 Shoot
4
Vicious
+2 Melee
5
Tenacious
+2 Survive
6
Stoned
One free very stupid trick.

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