#
|
Result
|
1
|
THERE
GOES YOUR WEAPON. Torn clean off.
|
2
|
Lost a
headlight.
|
3
|
Steering
disconnected. Auto fail CO checks until it's replaced or rigged.
|
4
|
Tire/leg/skid/something
blows out. You can keep driving with Disadvantage to AC, or you can skip the
Movement Phase and repair it.
|
5
|
Lose
your windshield.
|
6
|
Gas
pedal stuck down.
|
7
|
Something
is covering the windshield. CO 0 until you get it off.
|
8
|
Fender
Dragging.
|
9
|
The
front just got SMASHED. -2 RA.
|
10
|
You
didn't know you had a radio! It comes on spontaneously and it's your favorite
song. The GM has to put it on.
|
11
|
Pop a
side wheelie for a mile and come down smooth. 3/6 you manage to convince
everyone in the vehicle it was on purpose.
|
12
|
Horrible
noise, leaking transmission fluid. Vehicle keeps working for 2d4 rounds.
|
13
|
Sweet
bippity what is wrong with the wheel. -2 CO.
|
14
|
Your
weapon goes off! Shoot yourself!
|
15
|
Did
the entire roof just come off? -2 ST.
|
16
|
Random
crew just got under the rig. Yeetch! They gotta SURVIVE.
|
17
|
Hit
the closest vehicle. Woah you're fine but they GET REKT (10)!
|
18
|
Huge
dent in the body work.
|
19
|
Skid,
sideways triple pinwheel through the air. Roll CO at disadvantage to land it:
make it and you're the fucking shit, the crowd loves you, fail and you're
upside down and -1 ST.
|
20
|
Your
transmission just got fucked. -2 AC.
|
21
|
Hole
in brake line. Not a problem until you try to stop.
|
22
|
RATTLE
RATTLE RATTLE. Everyone's holding on for dear life, no one can do anything
this round.
|
23
|
Your
Extra just got ripped off. Sorry man!
|
24
|
Flip
Over Once: You're upside-down and you GET REKT again. Skip your Movement
Phase.
|
25
|
Lost
your muffler.
|
26
|
Bloody
hell your weapon is broken. Will take
a REPAIR roll to fix.
|
27
|
Sudden
stop for one round, skip your Movement Phase. Dunno what that was--car's fine
the next round.
|
28
|
Spin
180 degrees, skip the Position Movement Phase, now you're facing backwards.
|
29
|
Battery
damaged. Not a problem until you try to start again.
|
30
|
Bump,
spin 360. You're fine but skip your Movement Phase.
|
31
|
Something
explodes, ROCKETING you foreword. Roll AC twice more, but -1 ST.
|
32
|
K-chunk!
Something's hitting the wheel and making a scary noise. You can stop and fix
it, no roll needed. Or keep driving: each round you have 1/6 chance to GET
REKT (5 + Rounds since this happened).
|
33
|
Struggling
to control the car, Disadvantage on CO checks this round.
|
34
|
Slew
and slide, you're going full speed but left. Skip your Movement Phase.
|
35
|
Skid,
spin 180, going full speed in reverse. During the Movement Phase, SUBTRACT
that #.
|
36
|
Hit
the closest vehicle. You both GET REKT. Roll again.
|
37
|
Lost a
side mirror. Disadvantage to CO checks when you'd want a side mirror.
|
38
|
Something
just got ripped off your drive. Lose it's AC.
|
39
|
Your
weapon got smacked. -2 Accuracy.
|
40
|
Crash
into the nearest immobile object. Everyone rolls SURVIVE. GET REKT (7).
|
41
|
Pop a
side wheelie and come down hard. Roll again.
|
42
|
Hit
the closest vehicle. You both need to make a CO (9) or you GET REKT (9)
again.
|
43
|
Your
weapon goes off! Shoot something nearby, - 3 A.
|
44
|
Break
lights smashed.
|
45
|
OH GOD
THERE'S FIRE EVERYWHERE. The fire starts a D 5.
|
46
|
Engine
hiccup. Disadvantage on AC checks this round.
|
47
|
AaaaaagahgahgahgahGAHGAHGAH.
All shaken up, everyone's at -1 for any action.
|
48
|
Air
conditioner stuck on.
|
49
|
Screeeeeeeeech.
Your paint job is ruined.
|
50
|
Weird
swerve. Everyone has to roll HANG ON.
|
51
|
Your
car fantastically explodes. Everyone in the Sector GETS REKT (5). Everyone in
your car needs to SURVIVE. Amazingly, your car will run again if you REPAIR
it twice.
|
52
|
You
smell smoke. Part of your vehicle is on fire! You’re not sure which part.
|
53
|
Catch
some sweet air. Alas, gravity is a bitch. Make a ST (10) or GET REKT (5)
again.
|
54
|
The
coolest thing about the bodywork on the car is damaged. Gain advantage to
everything next round to anyone seeking vengeance for this this slight.
|
55
|
Brake
so hard the driver flies out the windshield. Roll SURVIVE. Skip your Movement
Phase.
|
56
|
Your
weapon EXPLODES! Shoot yourself three times, and it's gone now.
|
57
|
Hole
in radiator, smoke. Engine's overheating. It'll stop in 1d4 rounds unless you
cool it.
|
58
|
Hit
the closest vehicle. And you're stuck! Grappled until someone REPAIRs you
apart.
|
59
|
Your
engine explodes. Driver rolls SURVIVE. Repaired at Disadvantage. Skip your
Movement Phase.
|
60
|
Flip
Over Twice: You're right-side up and you GET REKT (7) again. Skip your
Movement Phase.
|
61
|
Alternator
or Generator wrecked--running on battery power only. Vehicle dies after 1d4
rounds.
|
62
|
Air
Conditioning stuck off.
|
63
|
Slew
and slide, you're going full speed but right. Skip your Movement Phase.
|
64
|
The
gas is leaking. You run out of fuel in 1d6 rounds.
|
65
|
You
smash into the ground and get stuck in it. Skip the Movement Phase. You need
to get it out.
|
66
|
Engine
on fire, -1 AC , 1d4 rounds until it spreads to the fuel tank.
|
67
|
GaDUNK,
Crssssh! The interior just got SMASHED. -1 CR. If someone doesn't fit now,
mooks jump off first. If no mooks, roll randomly.
|
68
|
Hit
the closest vehicle. Just a tap.
|
69
|
Skiiiiiiid,
Whirr, K-chuggg-kk! Everyone rolls HANG ON. -3 AC. Skip your Movement Phase.
|
70
|
Go
into a crazy spin, everyone has to HANG ON. Next round make a CO (6) or keep
spinning.
|
71
|
Car
explodes, launches into the air, lands upside down. GET REKT (10). Everyone
needs to SURVIVE. Car needs to be flipped and REPAIRed before it runs again.
|
72
|
You
swerve and slam into your horn. Now it won't stop. Disadvantage for all crew
rolls next round, then you get used to it.
|
73
|
Now
you're on your side. Get everyone out and push! Skip your Movement Phase.
|
74
|
Lose a
door.
|
75
|
You
full stop. Skip your Movement Phase, everyone rolls SURVIVE.
|
76
|
Skid
ahead one position, stall. Skip your Movement Phase.
|
77
|
Drive
train or carburetor damage. Rolls to a dead stop. No Movement Phase until you
REPAIR that shit.
|
78
|
Interior
light broken.
|
79
|
Lost
both headlights.
|
80
|
AHHH
IT'S NOT RESPONDING. You are at disadvantage for CO. 1d6 chance each turn
this stops.
|
81
|
Dash
lighter malfunctions. Small fire in front seat.
|
82
|
Flip
Over Once: Upside down. Roll survive for everyone. skip your Movement Phase.
|
83
|
Lose
one of your turn signals.
|
84
|
Skid,
spin 180, going full speed BACKWARDS.
|
85
|
Weapon
damage, -2 D.
|
86
|
Due to
some combination of geography and speed, you catch some serious air. CO check
at disadvantage, but if you make it, you are +1 on all initiative rolls for
the rest of the day because you're so buzzed. If you don't then skip your
Movement Phase.
|
87
|
Chugk.
Rattlerattle, Ting! Something just fell out of your vehicle and now it runs
better! Who'da thunk. +1 CO.
|
88
|
Bump,
spin 360, ram closest vehicle.
|
89
|
Interior
light stuck on.
|
90
|
Flip
Over Twice: You're right-side up and unhurt? Skip your Movement Phase.
|
91
|
Fly 60
feet through the air, come down hard. Everyone rolls SURVIVE. Your vehicle is
dead until you REPAIR it.
|
92
|
Vrooom,
screech, skraaaaaape, wobblewobble. Everyone rolls SURVIVE to not vomit. No
other actions.
|
93
|
There's
gasoline everywhere. The next time you get shot by anything you burst on
fire.
|
94
|
Shake
violently back and forth as you fight for control. Skip Action Phase.
|
95
|
Well
there went your gun, for sure, and everything around it too. Weapon lost, -1
ST.
|
96
|
She's
fragile now! Any time you GET REKT, make a ST (5) or GET REKT twice!
|
97
|
Something's
in the axles. -1 CO until you REPAIR it.
|
98
|
Lose
both turn signals.
|
99
|
Aw
crap something is dragging. -1 AC unless you go cut it off with REPAIR.
|
100
|
A bump
opens a hitherto-hidden compartment containing a random (or GM's choice)
item.
|
Friday, September 4, 2015
Chariots of Rubbish Part 10: GET REKT
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