#
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Result
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1
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THERE
GOES YOUR WEAPON. Torn clean off.
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2
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Lost a
headlight.
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3
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Steering
disconnected. Auto fail CO checks until it's replaced or rigged.
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4
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Tire/leg/skid/something
blows out. You can keep driving with Disadvantage to AC, or you can skip the
Movement Phase and repair it.
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5
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Lose
your windshield.
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6
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Gas
pedal stuck down.
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7
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Something
is covering the windshield. CO 0 until you get it off.
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8
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Fender
Dragging.
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9
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The
front just got SMASHED. -2 RA.
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10
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You
didn't know you had a radio! It comes on spontaneously and it's your favorite
song. The GM has to put it on.
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11
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Pop a
side wheelie for a mile and come down smooth. 3/6 you manage to convince
everyone in the vehicle it was on purpose.
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12
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Horrible
noise, leaking transmission fluid. Vehicle keeps working for 2d4 rounds.
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13
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Sweet
bippity what is wrong with the wheel. -2 CO.
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14
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Your
weapon goes off! Shoot yourself!
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15
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Did
the entire roof just come off? -2 ST.
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16
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Random
crew just got under the rig. Yeetch! They gotta SURVIVE.
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17
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Hit
the closest vehicle. Woah you're fine but they GET REKT (10)!
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18
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Huge
dent in the body work.
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19
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Skid,
sideways triple pinwheel through the air. Roll CO at disadvantage to land it:
make it and you're the fucking shit, the crowd loves you, fail and you're
upside down and -1 ST.
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20
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Your
transmission just got fucked. -2 AC.
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21
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Hole
in brake line. Not a problem until you try to stop.
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22
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RATTLE
RATTLE RATTLE. Everyone's holding on for dear life, no one can do anything
this round.
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23
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Your
Extra just got ripped off. Sorry man!
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24
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Flip
Over Once: You're upside-down and you GET REKT again. Skip your Movement
Phase.
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25
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Lost
your muffler.
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26
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Bloody
hell your weapon is broken. Will take
a REPAIR roll to fix.
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27
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Sudden
stop for one round, skip your Movement Phase. Dunno what that was--car's fine
the next round.
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28
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Spin
180 degrees, skip the Position Movement Phase, now you're facing backwards.
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29
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Battery
damaged. Not a problem until you try to start again.
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30
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Bump,
spin 360. You're fine but skip your Movement Phase.
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31
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Something
explodes, ROCKETING you foreword. Roll AC twice more, but -1 ST.
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32
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K-chunk!
Something's hitting the wheel and making a scary noise. You can stop and fix
it, no roll needed. Or keep driving: each round you have 1/6 chance to GET
REKT (5 + Rounds since this happened).
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33
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Struggling
to control the car, Disadvantage on CO checks this round.
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34
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Slew
and slide, you're going full speed but left. Skip your Movement Phase.
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35
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Skid,
spin 180, going full speed in reverse. During the Movement Phase, SUBTRACT
that #.
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36
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Hit
the closest vehicle. You both GET REKT. Roll again.
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37
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Lost a
side mirror. Disadvantage to CO checks when you'd want a side mirror.
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38
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Something
just got ripped off your drive. Lose it's AC.
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39
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Your
weapon got smacked. -2 Accuracy.
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40
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Crash
into the nearest immobile object. Everyone rolls SURVIVE. GET REKT (7).
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41
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Pop a
side wheelie and come down hard. Roll again.
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42
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Hit
the closest vehicle. You both need to make a CO (9) or you GET REKT (9)
again.
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43
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Your
weapon goes off! Shoot something nearby, - 3 A.
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44
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Break
lights smashed.
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45
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OH GOD
THERE'S FIRE EVERYWHERE. The fire starts a D 5.
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46
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Engine
hiccup. Disadvantage on AC checks this round.
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47
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AaaaaagahgahgahgahGAHGAHGAH.
All shaken up, everyone's at -1 for any action.
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48
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Air
conditioner stuck on.
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49
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Screeeeeeeeech.
Your paint job is ruined.
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50
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Weird
swerve. Everyone has to roll HANG ON.
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51
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Your
car fantastically explodes. Everyone in the Sector GETS REKT (5). Everyone in
your car needs to SURVIVE. Amazingly, your car will run again if you REPAIR
it twice.
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52
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You
smell smoke. Part of your vehicle is on fire! You’re not sure which part.
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53
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Catch
some sweet air. Alas, gravity is a bitch. Make a ST (10) or GET REKT (5)
again.
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54
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The
coolest thing about the bodywork on the car is damaged. Gain advantage to
everything next round to anyone seeking vengeance for this this slight.
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55
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Brake
so hard the driver flies out the windshield. Roll SURVIVE. Skip your Movement
Phase.
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56
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Your
weapon EXPLODES! Shoot yourself three times, and it's gone now.
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57
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Hole
in radiator, smoke. Engine's overheating. It'll stop in 1d4 rounds unless you
cool it.
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58
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Hit
the closest vehicle. And you're stuck! Grappled until someone REPAIRs you
apart.
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59
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Your
engine explodes. Driver rolls SURVIVE. Repaired at Disadvantage. Skip your
Movement Phase.
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60
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Flip
Over Twice: You're right-side up and you GET REKT (7) again. Skip your
Movement Phase.
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61
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Alternator
or Generator wrecked--running on battery power only. Vehicle dies after 1d4
rounds.
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62
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Air
Conditioning stuck off.
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63
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Slew
and slide, you're going full speed but right. Skip your Movement Phase.
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64
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The
gas is leaking. You run out of fuel in 1d6 rounds.
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65
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You
smash into the ground and get stuck in it. Skip the Movement Phase. You need
to get it out.
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66
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Engine
on fire, -1 AC , 1d4 rounds until it spreads to the fuel tank.
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67
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GaDUNK,
Crssssh! The interior just got SMASHED. -1 CR. If someone doesn't fit now,
mooks jump off first. If no mooks, roll randomly.
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68
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Hit
the closest vehicle. Just a tap.
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69
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Skiiiiiiid,
Whirr, K-chuggg-kk! Everyone rolls HANG ON. -3 AC. Skip your Movement Phase.
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70
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Go
into a crazy spin, everyone has to HANG ON. Next round make a CO (6) or keep
spinning.
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71
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Car
explodes, launches into the air, lands upside down. GET REKT (10). Everyone
needs to SURVIVE. Car needs to be flipped and REPAIRed before it runs again.
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72
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You
swerve and slam into your horn. Now it won't stop. Disadvantage for all crew
rolls next round, then you get used to it.
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73
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Now
you're on your side. Get everyone out and push! Skip your Movement Phase.
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74
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Lose a
door.
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75
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You
full stop. Skip your Movement Phase, everyone rolls SURVIVE.
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76
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Skid
ahead one position, stall. Skip your Movement Phase.
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77
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Drive
train or carburetor damage. Rolls to a dead stop. No Movement Phase until you
REPAIR that shit.
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78
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Interior
light broken.
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79
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Lost
both headlights.
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80
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AHHH
IT'S NOT RESPONDING. You are at disadvantage for CO. 1d6 chance each turn
this stops.
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81
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Dash
lighter malfunctions. Small fire in front seat.
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82
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Flip
Over Once: Upside down. Roll survive for everyone. skip your Movement Phase.
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83
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Lose
one of your turn signals.
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84
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Skid,
spin 180, going full speed BACKWARDS.
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85
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Weapon
damage, -2 D.
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86
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Due to
some combination of geography and speed, you catch some serious air. CO check
at disadvantage, but if you make it, you are +1 on all initiative rolls for
the rest of the day because you're so buzzed. If you don't then skip your
Movement Phase.
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87
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Chugk.
Rattlerattle, Ting! Something just fell out of your vehicle and now it runs
better! Who'da thunk. +1 CO.
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88
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Bump,
spin 360, ram closest vehicle.
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89
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Interior
light stuck on.
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90
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Flip
Over Twice: You're right-side up and unhurt? Skip your Movement Phase.
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91
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Fly 60
feet through the air, come down hard. Everyone rolls SURVIVE. Your vehicle is
dead until you REPAIR it.
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92
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Vrooom,
screech, skraaaaaape, wobblewobble. Everyone rolls SURVIVE to not vomit. No
other actions.
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93
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There's
gasoline everywhere. The next time you get shot by anything you burst on
fire.
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94
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Shake
violently back and forth as you fight for control. Skip Action Phase.
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95
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Well
there went your gun, for sure, and everything around it too. Weapon lost, -1
ST.
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96
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She's
fragile now! Any time you GET REKT, make a ST (5) or GET REKT twice!
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97
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Something's
in the axles. -1 CO until you REPAIR it.
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98
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Lose
both turn signals.
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99
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Aw
crap something is dragging. -1 AC unless you go cut it off with REPAIR.
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100
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A bump
opens a hitherto-hidden compartment containing a random (or GM's choice)
item.
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