Friday, September 4, 2015

Chariots of Rubbish Part 6: Racers

ON IGNORING THESE RULES

These rules are meant to provide a fast and simple method for resolving crew actions. They are also easily replaced! If you got some characters you want to kill in a trash race, feel free to use the rules of whatever game they're from.


ON THOSE MAGNIFICENT MEN IN THEIR FLYING MACHINES

Crew members in Chariots Of Rubbish have stats that don't spell out an adorable acronym. Those stats are:
  • REPAIR: Fixing stuff. This includes putting out fires, changing tires, and cutting cables. Can also be used to sabotage a car, where they GET REKT, D: your repair skill. You can't REPAIR anything if you're in melee.
  • SHOOT: Every member on your crew has some sort of personal sidearm. This is their chance to kill anyone with it. You can only shoot another vehicle if you are within 1 Position of it. When shooting into a melee, you hit your teammate on a roll of 6.
  • MELEE: As above, but in the medium of stabbing. Melee combat necessitates being on the same car as your victim. While in melee combat, you cannot shoot or repair.
  • HANG ON: Being on the outside of a moving vehicle is tough. Sometimes you need to roll this or fall off. If one of yours falls off, they stay at your current Position until you comeback and pick them up.
  • SURVIVE: Just cause someone shot your face or stabbed your kidney doesn't mean you die. Maybe it was a flesh wound! Shoot this after the other guy succeeds in SHOOT or MELEE.

The general mechanic is: roll this number or less on a d6. So if you have HANG ON 3, you'd better roll a 1, 2 or 3.


ON HOW MANY DUDES CAN FIT IN A CAR

Please consult the following table to see how many dudes fit in your car.


CR
Racers
Mooks
Total
0
1
0
1
1
2
0
2
2
2
3
5
3
2
8
10
4
2
18
20
5
2
38
40


ON RACERS

Please roll on the following table. Feel free to roll a 1d6 in any of the subsections; sometimes you really want a mechanic.


ON MAKING YOUR OWN DUDE


Don't care for the options below? Roll 1d4 five times and arrange to taste. Make up a cool ability, have the GM nerf it, and you're all set to be a special snowflake. Only one hard rule here: No + to AC from crew. Yes, the Stig is an exception to this, but it's the bloody Stig.


Drivers
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
1
Dick Dastardly & Muttley
2
2
2
2
5
You can spend his action on a free trick. 50/50 it will backfire on you.
2
Evel Knievel
2
2
2
2
5
If he can ramp it, he WILL ramp it. CO +2 on sick jumps.
3
The Red Baron
2
2
2
2
3
CO +2 if avoiding enemy fire.
4
Amelia Earhart
2
2
2
2
2
Once, you can 'disappear' into the landscape for one round, appearing back the next.
5
The Stig
2
2
2
2
2
CO +1, AC +1.  Some say his voice can only be heard by cats, and that he has two sets of knees.
6
Psychic Navigator
2
4
2
2
1
Her third eye sees the future: you take your turn last.
Mechanics
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
7
Software Engineer
2
2
2
2
2
If there's a computer nearby, he can hack it. He's here because the hiring flyer was vague.
8
Catholic Engine Priest
4
2
2
2
2
Can drive away spirits and demons as an action.
9
Benjamin Franklin
4
2
2
2
2
Get hit by lightning and he will SUPERCHARGE something, adding +1 to AC, CO, R, or A for 1 round.
10
Rosie The Riveter, Age 60
4
2
2
2
2
+1 ST. WRENCH! First person to MELEE her gets knocked out, and skips their next Action Phase.
11
Apeman Grease Monkey
4
2
2
Auto
3
HANG ON is always successful, no roll required.
12
Intelligent Rats w/ hands
4
-
2
5
2
Since they crawl around inside your car, no one can SHOOT them.
Gunners
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
13
Grand Moff Tarkin
2
2
2
2
2
D +2. Weapons without that don't inflict damage become D 0.
14
Simo Häyhä
2
5
2
2
2
A +2. His SHOOT range is 1 S.
15
Inbuilt AI
-
-
-
-
Auto
A +2. Can't be killed or incapacitated. Unpleasantly cheerful demeanor.
16
Captain Ahab
2
3
2
2
2
A +1. A +3, D x2 against giant animals.
17
Blackbeard
2
3
4
2
3
A +1. Can use an action to TERRIFY enemy mooks: -1 to HANG ON, SHOOT, and MELEE.
18
Robin Hood
2
4
2
3
3
A +1. You can spend his action for a free trick, but only for trick shots with your gun.
Boarders
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
29
Boba Fett
2
4
3
3
3
Flies on his Jet Pack, fast enough to keep up.
20
Thundarr The Barbarian
2
2
4
3
3
His lightsaber knockoff can cut through anything. Crew auto fails SURVIVES, cars GET REKT, D: 0.
21
Chewbacca
4
3
5
3
4
No SURVIVE roll: you rip off the guy's arms and he dies.
22
Dracula
2
2
4
4
4
Can turn into a bat. Can Mesmerize: target skips turn, 50/50 odds they obey you this round.
23
Joan Of Arc
2
2
4
2
4
Prophetic. At any time you may pre-roll 5 d10s. Use them in the order you rolled them for your next 5 rolls.
24
Ironbar
2
3
4
Auto
Auto
Can only be killed in the last Zone.
Misc
Name
Repair
Shoot
Melee
Hang On
Survive
Ability
25
The Doof Warrior
2
2
2
2
2
Can use action to inspire Mooks: +1 to HANG ON, SHOOT, and MELEE.
26
Tiger Millionaire
2
2
3
2
2
Fantastically wealthy. One free trick that involves lots of money.
27
Angry Painter
2
2
2
2
2
Your paint job makes grown men cry. It's also very sticky: +1 to HANG ON for entire crew.
28
Papa Emeritus VI
2
2
2
2
5
Can spend an action to raise skeleton groupies in this Sector. Stats all 2, 1d4 will board each vehicle.
29
The Archangel Gabriel
2
5
5
5
5
Won't drive. Refuses to do anything evil. Thinks most things are evil.
30
Skeletor
3
3
3
3
3
Feel free to come up with ridiculous magic. One spell per round. Won't cast anything twice: too boring.

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