Sunday, September 6, 2015

Choose Your Own XP Gain

So Last Gasp write this:

"I’ve also got this idea for gaining levels (because gold for xp has never tasted right to me) where to level up you need to tell AMAZING BUT TRUE STORIES about your exploits in major cities or places where you can make a name for yourself (number of stories equal to the level you’re trying to reach).

Which is a nice built-in incentive to seek out completely bizarre shit apart from just “there might be gold there”, as well as more social interaction/climbing."

Which pretty much perfectly compliments this post by Jeff.  And I get to thinking, damn, that's pretty cool. Myself, I often hand out XP for awesomeness: do something totally badass and I immediately give you anywhere from 50 to 500 XP. This led to one time the entire table agreeing to award ME 100 XP, and afterwards keeping track of the GM's level became something of an in joke.

So XP: it can be reward for just about anything! And it's funny when the players have different and occasionally conflicting goals. So why not codify it?

Why I'm in here in the first place.

At the beginning of a session, you may declare (or change) your character's ULTIMATE GOAL. You can have up to three of these. Every one starts with GET RICH.
  • Get Rich: XP for GP.
  • Live in Luxury: XP for GP spent.
  • Fame: 500 XP for every AMAZING BUT TRUE story you tell at the bar.
  • Violence: XP for killing dudes. 50 per HD.
  • NOT IN THE FACE: When you defeat a foe, half XP if you got hurt, double if not.
  • Magic: Spell level * 100 XP for every spell you learn.
  • Knowledge: 100 XP for every book you get. 100 XP for putting it into a library.
  • GET SWOLE: 500 XP per STR or CON point.
  • Coast Guard: 100 XP per HD for every person rescued.
  • Spread The Faith: 50 XP for every convert. 1000 XP for every temple constructed.
  • Rat Bastard: Double XP for gold you don't share with the party.
  • Meddling Do-Gooder: 1000 XP for every evil scheme foiled. 1000 XP for every villain captured and turned in to the authorities.
  • It Belongs In A Museum!: 100 XP for every rescued artifact. 100 XP for getting it to a museum.
  • That's CAPTAIN Jack Sparrow: 100 XP for each crew member you recruit. 10 XP a day while you have a ship. 1000 for getting a bigger ship.

Adjust the numbers to taste. I'm sure you can think of many more.

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