Friday, September 4, 2015

Chariots of Rubbish Part 4: Extras

ON TRICKS

Tricks are anything you could see in Wacky Races. You get 1 Trick per 3 Zones. There are two types.

Personal Tricks: We're talking weird stuff you did to your car. You car extends, or jumps straight up, or releases oil or thumbtacks, etc. Almost anything* on the Weapons or Extras table could count for a Trick, but all tricks only work once. It doesn't take an action, and you can declare it during any part of the Action Phase, even on someone else's turn.

Course Tricks: This is anything that you did before the race: bombing the pass, switching road signs, collapsing the bridge, planting robotic exploding hitchhikers, releasing dinosaurs, bribing the sand raiders. In other words, it's a trap you laid somewhere on the race course, and it takes one Trick to activate. You can plan up to your Trick number of traps.

Just look at the map and tell the GM what you're planning.

* The big exceptions here are things that would only work once anyway. Contains Smaller Car, Phosphorus Coat, Vortex Grenade: that sort of thing.



#
Name
Special
1
Hubcap Spikes
If you ATTEMPT to Grapple, your target GETS REKT, D: 0.
2
Electro Magnets
You auto succeed at Grappling.
3
Way Too Many Spikes
Enemy boarders take a 2/6 MELEE hit.
4
Jaws Welded On
On a successful Ram, you are automatically Grappled.
5
Hydraulic Plow
+1 RA. You can lower it to make a dust cloud. -2 A for you and them.
6
Bronze Trireme Ram
+2 RA.
#
Name
Special.
7
Quick Release Combat Plating
+1 ST. You can jettison it to instantly escape a Grapple, but you lose the ST.
8
Bunge Cords and Carabineers
Your Crew always HANGS ON in your own car. Failing a jump means they skip a turn, not falling off.
9
Wing Stubs, Plane Tail
+1 CO. Once, you can replace your GET REKT result with them being torn off.
10
War Banners
Inspires your crew: +1 to SURVIVE.
11
Smoking Engine
Anyone you Block rolls 1 on their CO checks.
12
Back Mounted Metronome Pole
You can make 1 MELEE roll if adjacent w/o boarding, or 1 free board /turn.
#
Name
Special
13
Camouflage
Pick one terrain that's on this map: enemies roll Accuracy at disadvantage.
14
Dazzle Camouflage
 -1 A to hit you, per car in your sector.
15
Reactive Camouflage
Once, you can go invisible for a round. Tell your orders in secret.
16
Ribbons And Wind Chimes
Lucky! You get one reroll on anything. Then 50/50 you can do it again/ they get torn off.
17
Phosphorus Coat
First time you catch on fire, it does no damage and goes out in 3 rounds. You can set yourself on fire.
18
External Hanging On Bars
+1 CR. People riding on the outside of your vehicle don't need to roll HANG ON.
#
Name
Special
19
Single Use Giant Spring
Once, you can jump your entire car up. Auto avoids any weapons fired on you this round.
20
Side Thrusters
Auto succeed on any CO check, even one you just failed. 3 uses.
21
Gold Nitro Engine
+4 AC, -4 CO for one round. Each time you use it 1/6 you GET REKT (6).
22
Contains Smaller Car
Roll a smaller frame. Ignore one GET REKT roll to have your car fall to pieces, revealing it's true form.
23
Extra Driver
You install a second set of controls, allowing you 2 Driver Actions. If your CR was 0, it becomes 1.
24
Combo-Car
Roll another Drive! You can switch between them. Your stats reflect your active drive.
#
Name
Special
25
Hang Glider On Winch
You can see the next Zone from up here! And all the hazards!
26
Flesh Spider Infestation
They ignore your crew. Hit all boarders for 1/6. Will spread to other car if Grappled.
27
Weather Machine
Use three words: weather changes to that. 2/6 this thing breaks.
28
Huge Ass Speaker System
You're used to it, but enemy boarders roll at Disadvantage. Also you decide what music the GM plays.
29
Faulty Star Fighter Shield
Ignores all ranged weapon fire for one round. Then it needs two rounds to recharge.
30
Giant Gecko Lion
Lives on your vehicle. Hang On: Auto, Melee: 3/6,  Survive 5/6. Does what it wants.*


*
1-3
RAW! Attack the boarders!
4-5
Sunbathe, attacks if molested.
6
Shit run away!

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